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With the recent release of Call of Duty: Advanced Warfare, gamers everywhere were ready to get started with the hotly-anticipated video game. That is, until the game’s servers started getting bogged down with heavy traffic that impacted gameplay for many of its players.
According to a November 10 VentureBeat article, this has led many Call of Duty players to complain that game developer Sledgehammer wasn’t using the dedicated server hosting that it had said it would.
Players were complaining of a high ping number, which rarely occurs in the best dedicated managed hosting services — a ping is technically the amount of time a web signal takes to reach its destination, so high pings equal lagging servers and longer waits for players.
When asked why its game’s hosting dedicated servers weren’t working up to speed, Activision, the company that owns Sledgehammer, said Call of Duty: Advanced Warfare is run on a combination of dedicated servers, which are the fastest servers used by video games today, and something called listen servers, which host the game on the player’s own server. While hosting players’ gaming matches on dedicated servers is faster for the players, it’s more expensive for the developer, so it was cheaper for Activision to go with a hybrid server system, according to VentureBeat.
As of November 10, Activision still hadn’t set up dedicated server hosting support for Call of Duty’s players, according to RipTen.
Despite some players’ ire over their new games running a little slower than expected, VentureBeat reported that the overall launch of Call of Duty: Modern Warfare was fairly seamless, and that the average player likely didn’t notice a major slowdown of their playing experience.
What are your thoughts on the new Call of Duty game’s dedicated servers? Did you think the game’s servers lagged too much for the game to be enjoyable? Share your experience with us in the comments below. To learn more, read this.